| Event # | Game Name | Game System | Day | Date | Time | # Players | # Rounds | Length/Round | Diff Rating | Scale | Historical Era | GM | Game Title | Description |
| HM11601 | Renaissance Warmaster | Warmaster Historical | Fri | 2-Sep | 4pm | Eight | 1 | 4 hrs | Beginner | 25mm | Renaissance | Clif Castle | Renaissance Warmaster | The battle of Dreux 1562. The French Catholics vs. French Huguenot. All troops provided. |
| HM11702 | Going a Viking… | Warmaster Historical | Fri | 2-Sep | 5pm | Six | 1 | 8 hrs | Beginner | 15mm | Dark Ages | Russell Thompson | Going a Viking… | Join in this Dark Age battle outside the town of Dublin. Use your 'coins' to supply your army, buy merc's, buy off merc's, and influence battles. Great terrain and troops, come and play. |
| HM11803 | Elephants and Chariots Oh My! | Armati 2nd Ed. | Fri | 2-Sep | 6pm | Eight | 1 | 4 hrs | Beginner | 15mm | Ancient | Mike O'Brien | Elephants and Chariots Oh My! | Indians vs. Achaemenid Persians using Armati 2nd Ed. This is a 75 point beginner oriented game that is open to experienced players. I plan on running two games back to back for a total of four hours of play, more if the players are interested or willing. The contrast between the two armies should make for interesting play. The Indians have lots of cheap infantry, chariots and elephants. The Persians have a pike phalanx, lots of skirmishers and even the possibility of scythed chariot! |
| HM11804 | Para's on the move! | Flames of War | Fri | 2-Sep | 6pm | Eight | 3 | 2 hrs | Beginner | 15mm | WWII | Joe Duran | Para's on the move! | 15mm WWII Flames of War scenario "Para's on the move!" hosted by North Bay Gaming Group. American paratroops have landed and are advancing on German positions. There will be hell to pay before the work of the day is done! Sides will not be fair or balanced. (But they will be fun!) We will run the scenario as long as time allows. Play this game as a beginner or show us your veteran moves using this great rule set! |
| HM11805 | Flames of War | Flames of War | Fri | 2-Sep | 6pm | Eight | 1 | 6 hrs | Intermediate | 15mm | WWII | Brian Gutt | Flames of War | You are in command of a battle hardened group of German troops attempting to stop the advance of an American armored group. Do you have what it takes to punch a hole through the German defenses or can you stop the onslaught of Allied armor? |
| HM11806 | The Battle of Memphis | Under Both Flags | Fri | 2-Sep | 6pm | Twelve | 1 | 6 hrs | Intermediate | Other | Civil War | Dave Brandon | Battle of Memphis | The Confederate River Defense fleet composed of eight wooden rams was not truly part of the Confederate navy. These captains were "mustangs", ex-river pilots and captains, used to acting alone. They bloodied the Union's nose at Plum Point but, facing the advancing ironclads they would need more than surprise. This time the Union brought their own version of "mustangs" to the party. |
| HM11807 | Winter Wonderland | Flames of War | Fri | 2-Sep | 6pm | Eight | 3 | 8 hrs | Intermediate | 15mm | WWII | Ronald Hubbard | Flames of War | 15mm WWII Flames of War scenario "Winter Wonderland" hosted by North Bay Gaming Group. This scenario pits German Whermacht and Russian Guards in the bitter cold somewhere near Stalingrad, battling it out on snow covered terrain. Units will be up to 1500 points and played out as many time slots will allow. Play in this game for the first time using these great rules or practice for the FoW tournaments. |
| HM11908 | Battle of Britain | Squadrons | Fri | 2-Sep | 7pm | Eight | Multiple | 4 hrs | Beginner | 1/144th | WWII | Chris Salander | Battle of Britain | The Battle of Britain. Fly 1/144th scale models of German and British aircraft in a hex less version of the Squadron rules. Multiple scenarios of increasing difficulty. Can the German bombing campaign be stopped? Sponsored by the South Bay Gaming Club. |
| HM11909 | Samurai Boot camp | Warhammer Ancient Battles | Fri | 2-Sep | 7pm | Eight | 1 | 4 hrs | Beginner | 25mm | Renaissance | Alex Fabros | Samurai Boot camp | Learn to play Warhammer Ancient Battles by commanding a Samurai clan. Earn your right to command an army in the Samurai Battles game. |
| HM11910 | Fight for the Skies | DBAir | Fri | 2-Sep | 8pm | Eight | Multiple | 6 hrs | Beginner | 1/300th | WWII | Bob Dailey | Fight for the Skies | Refight the airwars of WWII using the home rules of the DBAir system. The rules are easy to learn but hard to master. The dogfights are quick and deadly!. All levels of experience and all ages welcome. |
| HM20811 | New Ironsides in Peril | Under Both Flags | Sat | 3-Sep | 8am | Eight | 1 | 8 hrs | Beginner | Other | Civil War | Scott Wilson | New Ironsides in Peril | The USS Ironsides alone has caused the most damage to the Confederate forts of Charleston. Seeking at least a moral victory the Confederates throw all they can muster into an attack on the largest ironclad in the Union navy. This scenario presumes that some Confederate ironclads were available sooner then they were historically. |
| HM20912 | Incident at Sudrow's Wells | A Good Day To Die | Sat | 3-Sep | 9am | Six | 1 | 4 hrs | Beginner | 25mm | Wild West | Kurt Meyer | Incident at Sudrow's Wells | A patrol from Ft. Lincoln is two days overdue. There have been reports of hostiles burning and looting the country side. It has been decided that C Troop will be sent out to reconnoiter as far as Sudrow's Wells. General Custer has decided to lead C Troop as Ma and Pa Sudrow had befriended him when he first arrived. Will Custer even be here for the Little Big Horn or will some Dakota warrior change history forever?! |
| HM20913 | Knightsbridge Box | Command Decision III | Sat | 3-Sep | 9am | Twelve | 1 | 8 hrs | Intermediate | 15mm | WWII | Stephen Montgomery | Knightsbridge Box | The Desert Fox and the best of his Italian Allies are on the attack. Only the stubborn defenders of the Knightsbridge Box stand in their way. Can they hold out against the armored might of the Afrika Korps long enough for the relief column to arrive? Can Rommel lead his forces through murderous artillery and devilishly clever minefields, and on to the Suez Canal? Play either side in this slightly modified re-creation of the actual battle. Victory goes to the daring ( and the lucky)! |
| HM21014 | Achaean Invasion Beneath the Walls of Troy | Homeric Hack | Sat | 3-Sep | 10am | All | 1 | 4 hrs | Beginner | 28mm | Ancient | Phil Viverito | Achaean Invasion Beneath the Walls of Troy | The Achaeans are landing near Troy and the Trojans are waiting and ready. The Trojans must be watchful and call their heroes to arms to stop the Achaeans on the beaches. Will the Achaean invasion force be able to successfully land or will their landings be stopped and with that, history itself. |
| HM21015 | Convoy Action off Norway | General Quarters 1 & 2 | Sat | 3-Sep | 10am | Six | 1 | 8 hrs | Intermediate | Other | WWI | Stephen Taylor | Convoy Action off Norway | It is April of 1918 and convoys routinely travel between Norway and the British Isles. This time, the US are escorting the convoy along with Royal Navy vessels. The Germans have planned a little surprise, but the RN has a card up its sleeve as well. Take part and see what happens. All miniatures supplied by the GM's and the game is sponsored by Scale Specialties. Prizes will be awarded at the end of the game. |
| HM21016 | Flames of War Tournament | Flames of War | Sat | 3-Sep | 10am | Twentyfour | 3 | 8 hrs | Intermediate | 15mm | WWII | Jim Vidlak | Flames of War | Participate in a 1500 point 3 round tournament. Presented by California Treadheads and sponsored by Endgame in Oakland. This will be a mid war tournament using all of the most current rules and handbooks. Lessons from the Front will be used including all the experimental rules. This event will be run using the tournament guide on the Battlefront Flames of War website. |
| HM21017 | The Siege of Baba Ram | MacDuff to the Frontier | Sat | 3-Sep | 10am | Six | 2 | 4 hrs ea | Beginner | 25mm | Colonial | Bob Bergman | The Siege of Baba Ram | 1857, Northern India. Rumors have been circulating about dissafection among the sepoys (Native soldiers) of the garrison of Baba Ram. Colonel Gordon, Commissioner for Queen Vicotia in Baba Ram, decides to gather together all of the european residents, troops, and loyal sepoys into the Residency compound at the edge of town for protection. Gordon's move came just in time, as the sepoy regiments of the garrison set their own buildings on fire and quickly launched their first attack on the residency. It was repulsed with great loss to the mutineering sepoys. One week later, the mutineers have been reinforced with more regiments and Afghan mercenaries hungry for loot! The Players will all be on the same side, taking the part of officers commanding units of British and Scottish troops, defending the Residency from the attacks of mutineers and their allies. A fast playing system guarentees that everyone is in the action throughout the game, having to make decisions on virtually every turn of the card. |
| HM21019 | Samurai Boot camp | Warhammer Ancient Battles | Sat | 3-Sep | 10am | Eight | 1 | 2 hrs | Beginner | 25mm | Renaissance | Alex Fabros | Samurai Boot camp | Learn to play Warhammer Ancient Battles by commanding a Samurai clan. Earn your right to command an army in the Samurai Battles game. |
| HM21120 | The Battle of Portland | Pirates! | Sat | 3-Sep | 11am | Ten | 1 | 4 hrs | Beginner | 25mm | Renaissance | Thomas Foss | The Battle of Portland | On August 2, 1588 the Spanish Armada battled the English fleet off Portland. The Spanish, gaining the weather gauge for the first time in the campaign, turned on the English in an attempt to bring them into close action where their better armed and armored marines could make quick work of them. Take on the role of Drake, Frobisher, Medina Sidonia and the other great commanders of both fleets in this colorful and exciting recreation of the action! This is a repeat of our event held earlier this year. If you missed the first recreation, you are getting a second chance! Run by Thomas Foss and Rod Thompson. Hosted by Flagship Games. |
| HM21221 | Tarzan and the Queen of the Amazons | G.A.S.L.I.G.H.T. | Sat | 3-Sep | 12pm | Six | 1 | 6 hrs | Beginner | 25mm | 19th Century | John Sullins | Tarzan and the Queen of the Amazons | Chapter 8. The Zanzibari raiders had escaped with Jane as a captive. Tarzan with the help of Professor Cotswald, decide to try to head them off by taking a little known trail through the jungle. "I say, Tarzan this is a smashing good plan but will we not be traversing the lands of the Amazon Queen, who has vowed that no man will ever enter her lands and return alive?", asked Professor Cotswald. Tarzan turned with a grave look in his eye and answered, "yes... but the Queen owe me, Queen friend of Tarzan." As the party prepared for the inland trek, sleek figures with wickedly sharp spears move silently and unnoticed in the dense undergrowth nearby... .Colonial skirmish game using highly modified GASLIGHT rules set. Game includes RPG elements and can be a bit tongue-in-cheek so be warned! |
| HM21222 | Tunisia | Advanced Tobruk | Sat | 3-Sep | 12pm | Eight | 1 | 6 hrs | Intermediate | N scale | WWII | Roger Mark | Tunisia | The American and UK forces battle it out with the Germans and Italians. Scale Specialties is sponsoring the game and award prizes to the winners. |
| HM21223 | Aerodrome 1.1 WWI Aerial Combat | Aerodrome 1.1 | Sat | 3-Sep | 12pm | Ten | Multiple | 4 hrs | Beginner | 1/72nd | WWI | Stan Kubiak | Aerodrome 1.1 WWI Aerial Combat | Take to the skies with this traditional convention favorite! Fly colorful 1/72nd scale WWI aircraft into combat using wooden cockpit control panels. Easy to learrn and play, lots of fun: female players tend to do especially well. Rounds last about one hour, run continuosly through alotted time; the game will run from noon until 3pm, with another session (seperate signup required) starting at 4pm. Awards for first and fifth (Ace) victories, as well as other notable accomplishments! |
| HM21224 | Samurai Battles | Warhammer Ancient Battles | Sat | 3-Sep | 12pm | Eight | 1 | 6 hrs | Intermediate | 25mm | Renaissance | Alex Fabros | Samurai Battles | Command a Samurai Clan and lead it to victory in one of the critical battles of the Sengoku Period (1467-1615) using Warhammer ancient Battles system. Players should play in one of the Samurai Boot camp games to prepare for the new rules system. There will be a one hour briefing prior to the game. |
| HM21325 | A Stand-up Fight! | Santa Anna Rules! | Sat | 3-Sep | 1pm | Eight | 1 | 4 hrs | Beginner | 25mm | 19th Century | David Partak | A Stand-up Fight! | Once again on the plains of Northern Mexico the muskets and cannon add to the heat of the day. Santa Anna's Army is marching north to do battle with the invading Yankees. Un-aware of the closeness of each others vanguards they stumble into each other in a meeting engagement. |
| HM21326 | That's a large hill! | Screaming Gils | Sat | 3-Sep | 1pm | Eight | 1 | 6 hrs | Beginner | 25mm | WWII | Terry Matheny, Harry Womelsdorf, John Ruys | That's a large hill! | The Americans are starting their push up the "boot". You are facing the first of many challenges that are to be found in Italy, hill 526. Your orders are very simple… take hill 526. Of course those orders came from somewhere in the rear… not standing here looking at it! You look at your forces; you have tanks, transport, artillery, possibly air cover... maybe it won't be so bad?! If all of that is true, why the knots in the stomach??? |
| HM21427 | French Foreign Legion in Modern Africa | AK47 | Sat | 3-Sep | 2pm | Eight | 1 | 6 hrs | Beginner | 25mm | Modern | Frank Hall | French Foreign Legion in Modern Africa | Do as I say, not as I do. The French Foreign Legion as usual, is used to keep a government friendly to the French Governent in a former French colony in Africa. One side plays the native forces that wants to change the status quo. The other side plays the French and their native allies in Modern Africa. Game system modified to enable a larger game to be played as well as 28 mm figures to be used. |
| HM21528 | Battle of Santo Domingo | "74" | Sat | 3-Sep | 3pm | Eight | 1 | 4 hrs | Intermediate | 1/1200th | Napoleonic | Chris Salander | Battle of Santo Domingo | The Battle of Santo Domingo, 1806. A large French squadron of ships of the line has slipped into the Caribbean to resupply the Spanish garrison at Hispaniola. The British scramble to pull together a naval force to try and find them and catch them. Dawn finds the French ships slipping away along the coast. Can Vice Admiral Sir John Duckworth defeat the 120 gun Imperial? Sponsored by the South Bay Gaming Club. |
| HM21629 | The Battle of Thistle Ridge | Homeric Hack | Sat | 3-Sep | 4pm | All | 1 | 4 hrs | Beginner | 28mm | Ancient | Phil Viverito | The Battle of Thistle Ridge | The Iliad opens with the battle of Thistle Ridge some ten years after the Achaean invasion began. The Gods and Heroes fight to determine the fate of Troy. Join the adventures of Homer's heroes and Gods. |
| HM21631 | Aerodrome 1.1 WWI Aerial Combat | Aerodrome 1.1 | Sat | 3-Sep | 4pm | Ten | Multiple | 4 hrs | Beginner | 1/72nd | WWI | Stan Kubiak | Aerodrome 1.1 WWI Aerial Combat | Take to the skies with this traditional convention favorite! Fly colorful 1/72nd scale WWI aircraft into combat using wooden cockpit control panels. Easy to learrn and play, lots of fun: female players tend to do especially well. Rounds last about one hour, run continuosly through alotted time; the game will run from 4pm until 7pm. Awards for first and fifth (Ace) victories, as well as other notable accomplishments! |
| HM21732 | Balloon Busting | Triplane | Sat | 3-Sep | 5pm | Ten | 8 hrs | Intermediate | 1/72nd | WWI | Mike Fisher | Balloon Busting | It is 1917 and the RFC has to knock down the Hun's observation balloons. Can they accomplish their mission or will the German defenders send the British down in flames. Take part in this 1/72nd scale air game and find out. | |
| HM21833 | June 7, 1944 - D-Day +1 | Jagdpanzer | Sat | 3-Sep | 6pm | Twelve | 1 | 8 hrs | Beginner | Micro | WWII | Glen Holland | June 7, 1944 - D-Day +1 | The British 47th Royal Marine Commandos push south from Port-en-Bessin, trying to link-up with the American 16th Regimental Combat Command who are advancing from Le Grand Hameau to take the crossroad town of Bayeux, while the German 352nd Infantry Division, supported by units of Panzer Lehr, fight desperately to halt the Allied advance. |
| HM21934 | Zapata's Gold | The Sword and the Flame | Sat | 3-Sep | 7pm | Seven | 1 | 6 hrs | Intermediate | 25mm | 20th Century | Ron Vaughan | Zapata's Gold | Zapata's men are headed to the Valle Caliente, to recover gold looted from the haciendados. Other revolutionaries have learned of this and plan to get the gold for their own cause. A U.S. cavalry patrol is also approaching the scene, looking to capture Pancho Villa, and to confirm reports of an oil field, which could be exploited. Anything can happen! |
| HM21935 | This town ain't big enough… | Legends of the Old West | Sat | 3-Sep | 7pm | Ten | 1 | 6 hrs | Intermediate | 25mm | Wild West | Darrell Empey | This town ain't big enough… | Bullets fly in this Western extravaganza. Two rival outfits face off in a showdown to control the sleepy little west Texas town of Loma Sonoma. Figures and character state provided. Presented by Darrell Empey, Gary Price, and the straight shootin' varmints from the SBGC and the Mesquite County Recreation Committee. |
| HM21936 | Kairouse Crossroads | Kampfpanzer | Sat | 3-Sep | 7pm | Six | 1 | 4 hrs | Beginner | 1/300th | WWII | Peter Bauer | Kairouse Crossroads | Australians vs. Vichy French, 1942. See how the M-6 and Bren's hold up to French FT-17 & R-35 tank fire… but then can the French hold against mighty A12 |
| HM22037 | Battle of Mons | Square Bashing | Sat | 3-Sep | 8pm | Six | 1 | 4 hrs | Beginner | 20mm | WWI | Chris Salander | Battle of Mons | The Battle of Mons, 1914. The British Expeditionary Force has just marched off of its ships and into Belgium to stop the bloody Huns. But they did not expect there to be so many of them! World War One fast play in 20mm. Sponsored by the South Bay Gaming Club. |
| HM30938 | Battle of Tamanes | General de Brigade | Sun | 4-Sep | 9am | Six | 1 | 6 hrs | Intermediate | 20mm | Napoleonic | Chris Salander | Battle of Tamanes | The Battle of Tamnes, 1809. Spanish against the French, with no British around. The French were not outnumbered or surrounded, but the Spanish still won! Can you do as well? Napoleonic battalion level combat. Sponsored by the South Bay Gaming Club. |
| HM30939 | Warhammer Ancient Battles Tournament | Warhammer Ancients | Sun | 4-Sep | 9am | Twentysix | 3 | 8 hrs | Beginner | 25mm | Ancient | Scott Hayes | WAB Tournament | Three round tournament. Each army 2200 points. Armies from any of the published WAB supplements are welcome. Army lists in the supplements replace those in the Armies of Antiquities for the most part. If in doubt contact me directly at webmaniac@yahoo.com. New players are welcome. Loaner armies are available for people interested in learning how to play. |
| HM30940 | Circus Maximus | Circus Maximus | Sun | 4-Sep | 9am | Twenty | 2 | 6 hrs | Beginner | 15mm | Ancient | Stuart Landon | Circus Maximus | Come race your favorite slave at the Hipodrome! The Central Valley Wargamers are running their world renown Circuv Maximus. All the blood you have come to expect is waiting for you! Come whip, ram and taunt your opponents! Two races to find who has the superior slave. |
| HM30941 | Circus Maximus | Circus Maximus | Sun | 4-Sep | 9am | Twenty | 2 | 6 hrs | Beginner | 15mm | Ancient | Bob Orr | Circus Maximus | Come race your favorite slave at the Hipodrome! The Central Valley Wargamers are running their world renown Circuv Maximus. All the blood you have come to expect is waiting for you! Come whip, ram and taunt your opponents! Two races to find who has the superior slave. |
| HM30942 | Samurai | Samurai | Sun | 4-Sep | 9am | Eight | 1 | 6 hrs | Beginner | 25mm | Medieval | John Marsella | Samurai | You may have played my expanded version of King Maker on an 8'x8' map board at Conquest before. So, let's try another civil war in Feudal Japan. We have expanded Avalon Hill's Samurai with a large 3D map and 25mm Samurai Lords. If you like King Maker, your gonna enjoy Samurai! |
| HM31043 | There will be no more retreating | Squad Leader for Miniatures | Sun | 4-Sep | 10am | Eight | 1 | 6 hrs | Beginner | Micro | Post WWII | Eric Lee | There will be no more retreating | August 4, 1950 - Pusan Perimeter: After being overrun throughout the Korean Peninsula, U.S. and ROK forces were pushed into a small perimeter in the southeast of Pusan. There was no more room to give, and orders were issued to stand fast until reinforcements could arrive. Here, a platoon from the Marine Provisional Brigade with tank support tries to hold against a probing attack by the North Korean 4th Division west of Masan. Can the Marines hold the line? |
| HM31044 | Last Train from Yang Tsun | The Sword and the Flame | Sun | 4-Sep | 10am | Eight | 1 | 6 hrs | Beginner | 25mm | Colonial | Bob Abra | Last Train from Yang Tsun | Boxer Rebellion Scenario. Can the allies co-operate long enough to evacuate their civilians from Yang Tsun station before the Chinese close in? Will the fighting be fiercest between enemies or friends (the Allied nations; boxer and Imperials)? |
| HM31045 | The Seven Samurai | Senso | Sun | 4-Sep | 10am | Fourteen | 1 | 6 hrs | Intermediate | 25mm | Renaissance | David Love | The Seven Samurai | Replay Akira Kurosawa's Magnificent Seven, Samurai style. Seven Samurai defended a lonely village from desperate bandits in 17th Century Japan. Detailed terrain and lots of 25mm samurai figures. Prizes awarded to "Best Samurai", "Best Bandit", and "Best Death Poem." |
| HM31046 | Freedom in the Sudan 2006 | AK47 | Sun | 4-Sep | 10am | Eight | 1 | 6 hrs | Beginner | 25mm | Modern | Frank Hall | Freedom in the Sudan 2006 | In 2006 the world gets serious about ending slavery in the Sudan. US Marines aided by UN forces from Ghana fight against the extremist Muslim government of Sudan which is enslaving the Chrisitans and Pagans in the south. A US Marine platoon with allies from Ghana have to occupy a local town to set up a liberation zone from government slavers. The local Sudanese have been issued orders to defend until armored reinforcements arrive from the central government and then destroy the non-believers. |
| HM31147 | Bad Day at Northfield | Rules With No Name | Sun | 4-Sep | 11am | Eight | 1 | 8 hrs | Intermediate | 25mm | 19th Century | Joe Bianchi | Bad Day at Northfield | This is a skirmish game based on events which occurred in Northfield, Minnesota on Sept. 7, 1876. On this day the James and Younger brothers along with three others attempted to rob the town's bank. Each player will be controlling about 5-8 figures. Additions may be added to the scenario if there is a full compliment of players. |
| HM31148 | First Breitenfeild 1631 | Thirty Years War DBR | Sun | 4-Sep | 11am | Six | 1 | 4 hrs | Intermediate | 15mm | Renaissance | James Morrin | First Breitenfield | 15mm musket and pike battle, fought at the start of the Thirty Years War. The rules used will be De Bellis Renations. Rebels vs. the Holy Roman Empire: How the EU was not formed. |
| HM31149 | Flames of War Team Battles | Flames of War | Sun | 4-Sep | 11am | Twenty | Multiple | 8 hrs | Intermediate | 15mm | WWII | Joe Baptist | Flames of War Team Battles | Bring a 1500 point mid-war list, expandable to 2000 points. Miniatures may be painted or un-painted. Flames of War at battalion level. Axis players vs. Allied players. Teams of players (2-5 per side) will face off in a tremendous battle. Co-operation with your team mates will be the key to success. These larger battles are great fun, and a great way to meet other players. Two tables are planned, one an Eastern European board, the other a Mediterranean board. Spcae on each board is limited to ten players. This game can include beginning to advanced players, and is a great way to coach, or be coached by a teammate. Requires 15mm WW2 miniatures based for FoW. Players may bring a 1500 point Company using the most up to date published Intelligence Handbooks. Rules from LFTF will be used. Info about this event will be posted (and questions answered) at these locations: http//s2.phpbbforfree.com/forums/norcalflow.html or http://games.groups.yahoo.com/group/norcalflow/ or http://www.endgameoakland.com/ |
| HM31250 | Eastern Front | Advanced Tobruk | Sat | 4-Sep | 12pm | Eight | 1 | 6 hrs | Intermediate | N scale | WWII | Roger Mark | Eastern Front | Elements of Balck's 11th Panzer Div. attempted to relief of VonPaulas's 6th Army at Stalingrad. Unbeknownst to Balck, the Russian 5th Tank Army decided to attempt a spoiling attack accross the Chir River. Thses two forces met near the a Soviet farm collective called Sowchos 79. Scale Specialties is sponsoring the game and award prizes to the winners. |
| HM31251 | Aerodrome II: WW2 Pacific Theatre Aerial Combat | Aeordrome II (pre-publication) | Sun | 4-Sep | 12pm | Ten | Multiple | 4 hrs | Beginner | 1/144th | WWII | Stan Kubiak | Aerodrome II: WW2 Pacific Theatre Aerial Combat | Aerodrome II; The popular Areodrome 1.1 ruleset adapted to WW2 air combat. Aerodrome 1.1 equipment is used; the rules remain easy-to-learn, easy-to-play, but take into account faster speeds and greater weapons lethality of WW2 aircraft. This will be Pacific Theatre game, using 1/144th scale aircraft. Rounds last 1-1.5 hours, running continuously through alloted time; the game will run from noon until 3pm. there will be a second Aerodrome II session (separate sign up required) at 4pm. NEW PLAYERS CAN/SHOULD USE THIS AS A TRAINING SESSION FOR THE 8PM "AERODROME II: CARRIER ATTACK" GAME, FOR WHICH AERODROME II EXPERIENCE IS REQUIRED. |
| HM31352 | Fight on the Beaches | Hail of Lead | Sun | 4-Sep | 1pm | Eight | 1 | 6 hrs | Beginner | Other | WWII | Jon Caudill | Fight on the Beaches | Operation Sea Lion takes place. The Germans invade England. A strategic scale game with players commanding air and ground forces battling for posesion of the South of England. |
| HM31353 | It looks like a painting! | Screaming G.I.s | Sun | 4-Sep | 1pm | Thirty | 1 | 6 hrs | Beginner | 25mm | WWII | Terry Matheny, Harry Womelsdorf, John Ruys | It looks like a painting! | You are part of the Allied push to remove the Germans from Italy. The British are off to your right (you've heard). Another division has begun their assault on the German positions near Hill 526. You haven't heard how it went yet. You have been concentrating on the task at hand. Your objective is the little Italian village of Paterno. All you have to do is cross this peaceful looking plain. Appearances are NEVER what they seem! |
| HM31654 | Through the Streets of Troy | Homeric Hack | Sun | 4-Sep | 4pm | All | 1 | 4 hrs | Beginner | 28mm | Ancient | Phil Viverito | Through the Streets of Troy | The Trojan horse has been brought into the city and the Achaean heroes must exit this great beast of doom and quietly move from the Palace area down into the city to the main gates of Troy where the Achaean army stands and waits for its last grasp at destroying Troy. |
| HM31655 | Kursk, July 1943 | Panzer-War | Sun | 4-Sep | 4pm | Eight | 1 | 8 hrs | Intermediate | Micro | WWII | Mark Singer | Kursk, July 1943 | So far, the Germans have always succeded in their summer campaigns. But the Red Army is learning, and victory will have to be paid for in blood and fire. Can your Red Army soldiers stand up to the Panzerkiel? Will your landsers and panzertruppen follow you into the fire one more time? All models will be provided. Panzer War rules are available for free download at www.panzer-war.com. A pre-briefing for the battle will be available at: www.microarmor.com/conquestsf2005/kursk.html. |
| HM31656 | Aerodrome II: WW2 Pacific Theatre Aerial Combat | Aeordrome II (pre-publication) | Sun | 4-Sep | 4pm | Ten | Multiple | 4 hrs | Beginner | 1/144th | WWII | Stan Kubiak | Aerodrome II: WW2 Pacific Theatre Aerial Combat | Aerodrome II; The popular Areodrome 1.1 ruleset adapted to WW2 air combat. Aerodrome 1.1 equipment is used; the rules remain easy-to-learn, easy-to-play, but take into account faster speeds and greater weapons lethality of WW2 aircraft. This will be Pacific Theatre game, using 1/144th scale aircraft. Rounds last 1-1.5 hours, running continuously through alloted time; the game will run from 4pm until 7pm. NEW PLAYERS CAN/SHOULD USE THIS AS A TRAINING SESSION FOR THE 8PM "AERODROME II: CARRIER ATTACK" GAME, FOR WHICH AERODROME II EXPERIENCE IS REQUIRED. |
| HM31857 | Lobster Backs, Huns and Patriots | Brother Against Brother | Sun | 4-Sep | 6pm | Six | One | 4 hrs | Beginner | 25mm | American Revolution | Matt Hilzendrager | Lobster Backs. Huns and Patriots | June 1777, As Burgoyne moves ever closer to Albany, determined American rebels harass the British Generals army in every direction. Desperately in need of reinforcements, Burgoyne sends out a small British scout force to locate his German ally and reestablish contact with Canada. |
| HM31958 | Movin' Cattle, Shotin' Varmints! | Legends of the Old West | Sun | 4-Sep | 7pm | Ten | 1 | 6 hrs | Intermediate | 25mm | Wild West | Gary Price | Movin' Cattle, Shotin' Varmints | After a successful raid into Mexico, the boys from the Rio Rojo ranch are returning with a valuable herd of longhorns. The cattle drive is nearly at an end. All that remains is to get the herd through Vermillion Gorge and any low-down cattle-rustling varmints that might be lurking there. Figures and character stats supplied. Presented by the SBGC and the Mesquite County Recreation Committee. |
| HM31959 | Battle of Malta | Renaissance Tactica | Sun | 4-Sep | 7pm | Six | 1 | 4 hrs | Intermediate | 15mm | Renaissance | Chris Salander | Battle of Malta | The Battle of Malta, 1535. When the Christian relief army arrived on Malta to raise the siege of the Knights of St. John, the Ottoman Turks packed up and made for their ships. Then they saw how small the Christian army was and they turned to fight. Is this the high tide of Islam, or another glorious victory for the Sultan? Armor and arquebusses. Pike and Janissaries. Sponsored by the South Bay Gaming Club. |
| HM31960 | Burning Borders | Johnny Reb | Sun | 4-Sep | 7pm | Eight | 1 | 6 hrs | Beginner | 15mm | Civil War | David Partak | Burning Borders | After the Confederate's stunning victory at Gettysburg, England finnaly decides to recognize the fledgling Confederate States of America. With the weight of Englands Army and Navy to fall upon the North, to say nothing of what France may do, Lincoln turns to desperate measures. He seeks alliances with Russia promising teritories in Canada and the Pacifc North-West. To Mexico he promises the return of Texas and to the Spanish, consesions in Florida and the Carribean. Infuriated by Lincoln's machinations, Jeff Davis and Quenn Victoria decide to strike as soon as possible before the North's allies can assemble. A small Confederate expedtionary force as well as British and Canadian forces attack into New York from Canada. General Hancock, the newly appointed commander of the Army of the Potomac rushes forces to the border. He wisely sends the elite of his army to fight the more experienced Crown forces. |
| HM32061 | Aerodrome II: Carrier Attack | Aeordrome II (pre-publication) | Sun | 4-Sep | 8pm | Twelve | 1 | 4 hrs | Beginner | 1/144th | WWII | Stan Kubiak | Aerodrome II: Carrier Attack | World War 2 naval air combat in the Pacific, using Aerodrome II rules! Attack or defend a pair of Japanese aircraft carriers and their escorts using Aerodrome II rules. Players each control squadrons of 1-3 1/144th scale aircraft (torpedo bombers, dive bombers or fighters), fighting to sink the enemy's carriers or to defend them as part of the carrier's Combat Air Patrol. A visually spectacular and fun game! AERODROME II EXPERIENCE A MUST! (Playing in either of the two earlier Aerodrome II sessions will qualify new Aerodrome II players to participate in this event). |
| HM40962 | Battle for the Hurtgen Forest | Panzer-War | Mon | 5-Sep | 9am | Six | 1 | 8 hrs | Intermediate | Micro | WWII | Chris Barath | Battle for the Hurtgen Forest | Things were going well until we hit Aachen. Now the Hurtgen Forest has really bogged us down. I've heard rumors there finally sending in some armor to dig out those pesky Germans. Let's see if they can stop us this time! November 1944, about a month before the famous "Battle of the Bulge." US soldiers push ever easteward toward the belly of the German war machine near the infamous Siegfried Line. Can the Axis defense withstand this next wave? This game uses the freely downloadable Panzer-War rule set. Tanks, infantry, and artillery will be used. Be prepared for a slower detail oriented game rather than a faster, simpler rule set like Flames of War. |
| HM40963 | Struggle in the Streets of Stalingrad | Mon | 5-Sep | 9am | Eight | 1 | 6 hrs | 15mm | WWII | Roger Mark | Struggle in the Streets of Stalingrad | |||